![]() The PS5 releases on November 12th – stay tuned for more details in the coming weeks. And this is without Bungie’s supposed optimizations that will be done following the launch of Beyond Light. Going from the Tower to the European Dead Zone took one minute and 56 seconds on PS4 but only 46 seconds on PS5. Sekiro: Shadows Die Twice (PS4) is backwards compatible with the PlayStation 5, offering a single graphics display mode running 1800c resolution at Locked 60. Perhaps one of the best examples of this is Destiny 2, which takes about three minutes or so to reach the character selection screen on PS4 but only 50 seconds on the PS5. Naturally, loading times for both titles are very good, reduced by a third on the PS5. Meanwhile, Sekiro: Shadows Die Twice runs at constant 60 frames per second, which is a significant improvement over its PS4 Pro performance. It appears that PS4 titles which were locked to 30 FPS stick to that on the PS5. ![]() HoodedSoldier Member 1,408 5 OP not sure if you have a decent pc but if you do that would be your best bet. Pro is unlocked but rarely reaches 60 FPS usually hangs in the 40s. ![]() Various sources like Polygon and Digital Foundry (whose in-depth video you can see blow) have confirmed the same. 4 It's a stable 30 FPS but with the typical poor pacing from From software. Of course, for many players, the question always was: Can Bloodborne finally run in 60 FPS on the PS5? The answer: No. ![]() More details regarding the PS5’s backwards compatibility and how it performs with certain games are being revealed. Sekiro runs at 60 FPS on Xbox Series PS4 Pro vs Xbox One X vs PC, Frame Rate Sekiro: Shadows Die Twice Xbox Sekiro: Shadows Die Twice PlayStation.
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